This cookie is set by GDPR Cookie Consent plugin. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Advertisement". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. If you are curious, check out Iron Kingdoms: Requiem, for the rules to this wonderful world. As of the writing of this text, we had finished the first module, called The Longest Night, and are close to finishing the first bridging adventure called Fool’s Errand, and are getting close to starting the second module, Shadow of the Exile. Some of these maps are originals, and others are piecemealed from the works of other people I will try and give credit where I can, and ask forgiveness if I miss anyone.įinally, I will be adding the maps as I run these adventures for my group. Additionally, since there are no steampunk elements in Talespire yet, I made do as best I could. In several cases it wasnt possible to make an exact duplicate as such, when I ran into these issues, I strived to capture the spirit of the map when I couldn’t capture it’s exact shape. Some of the maps are populated, some not. So, I decided to run the modules in 5th edition, creating the maps as I updated the adventure. The published a new Witchfire adventure set something like 14 years after the original, without updating the original in the process. The trilogy is set in the Iron Kingdoms, by Privateer Press, a somewhat steampunk setting that has had its 5th edition rules set for 5th edition D&D published. #DUTEUS WITCHFIRE TRILOGY SERIES#The Witchfire Trilogy is a series of adventures originally published for 3rd edition D&D, then updated for 3.5.
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